Swap the model associated with grenades.
This hack allows you to alter the model that Halo 2 uses for objects. In this example, you will swap the normal frag grenade model for a skull.
First, open DotHalo [Hack #52] and find the tag objects\weapons\grenade\frag_grenade\frag_grenade (see Figure 9-22).
To change the model, you will swap the hlmt dependency from objects\weapons\grenade\frag_grenade\frag_grenade to objects\weapons\multiplayer\ball\ball (see Figure 9-23). The ball model—which is actually a skull—is used for the Oddball game type.
Sign your map [Hack #53] and FTP it back to your Xbox [Hack #54] . Once you load up the test map, you will find that fragmentation grenades look like skulls when they are on the ground (see Figure 9-24).