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5. Halo 2 Glitches > Hacks 40–49: Introduction

Hacks 40–49: Introduction

The Halo 2 engine is a remarkably complex system. The physics engine is intricate, the environments are enormous, and the artificial intelligence (AI) is advanced. A system such as this is bound to run into problems; it’s simply not possible to test every scenario before releasing the game.

There is an excellent online article about the scale of the Halo 1 level The Pillar of Autumn (http://nikon.bungie.org/misc/sloftus_poaconundrum/). A Halo fan painstakingly explores whether the level actually fits into the physical confines of the fictional vessel (his conclusion is that it doesn’t). This sort of thing makes it obvious that Bungie is under considerable pressure to produce games that can withstand the investigation of the community microscope. This, it seems, is part of the price of the success of Halo.


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