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8. Playing at Game Design > Add Tiles and Sprites to Your GBA Game

Add Tiles and Sprites to Your GBA Game

Make your portable masterpiece come alive with tiled graphics.

Writing directly to the video buffer with bitmapped video modes on the Game Boy Advance [Hack #76] is all well and good, but uses a lot of memory and can be slow if you want to try any sort of complicated animation. The reason game consoles and portables are able to produce such brilliant visual effects, despite their low hardware specs compared to PCs, is because of their highly specialized graphics hardware.

In the case of the GBA, and most consoles made for 2D graphics, this comes in the form of specialized handling of tiled graphics. In this hack, I’ll show you how to use tiled graphics to reduce the amount of memory taken up by an image and increase the speed at which it can be displayed.


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