• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

8. Playing at Game Design > Design Games with ZZT

Design Games with ZZT

Use a retro game to quickly and easily make new retro games.

What do the names “Tim Sweeney” and "Epic Megagames” mean to you? For most people reading this book, they probably conjure up images of Unreal Tournament.

Not so for me.

When I hear those names, I instantly flash back to 1993. It’s seventh grade, and I’m making my own video games using ZZT. Sweeney’s creation, the very first game released under the Epic Megagames name, was an unassuming piece of software from the outside. You could play a top-down action/ adventure/puzzle game that used ASCII text for all of its graphics. Register the program by sending Tim a few bucks, and he’d send you a disk with three more adventures.

But underneath that façade, Sweeney’s game had a feature that made ZZT much more than a simple adventure game. Instead of pressing P at the title screen (shown in Figure 8-1) to play the game, you could press E and make your own game using the simple and fun (if not always intuitive) game design tool.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint