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Selecting and Designing Games

Selecting and Designing Games

Trainers have long believed in the adage “live and learn.” Not surprisingly, they have always known that experience is often the best teacher. Experiential learning in the form of trainer-conducted games is frequently more effective than traditional classroom methods in increasing learning and retention. Research shows that adults learn more effectively by doing—by using their new knowledge and skills— than by passively listening or reading.

One study concluded that within one year, adults are likely to forget 50 percent of what they have learned through exclusively passive methods. Another study indicated that approximately half of one day's learning may be lost during the ensuing 24 hours. In two weeks, an additional 25 percent may be lost.


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