a computer game track 3. 90 4. 5. Select the last two sequences (bars 72 ­ 74 and 76 ­ 78) and using the Sequence Parameters box, transpose them up a fifth by adding a value of seven (7 semitones) in the Transpose section. Yes, I know everything else went down a fourth, but I fancied a change! Make this permanent with Functions > Sequence Parameter > Normalize Sequence Parameters. Where shall we place the piccolo player? Over on the right, away from the drunken sailor ­ Pan value 117! Save Song ­ compare with project5/5.7. At this point I think a couple of effects would work well at instilling yet more atmosphere to this backdrop. GM effects are not noted for their realism but used carefully, in the background, can work quite well. Let's try the Seashore effect. Back to the top! The Seashore effect ­ Program 122 on the GM sound set varies considerably from one sound module to another. Some are quite convincing and others are plain awful. Let's hope yours is not like mine, which includes a flock of seagulls! Take 8 Note Track 8: (Ch 8) Seashore Sequence Parameters box: Qua 1/8 ­ note Instrument Parameter box: Cha 8, Prg 122 Transport Bar: (L) 1.1.1 (R) 9.1.1 Follow these steps: