a computer game track 3. 4. 5. 6. 7. 85 Save Song ­ compare with project5/5.2b. We now have 16 bars that can be repeated infinitely as long as we dream up interesting variations to overlay. Using the Glue tool, join the two sequences together on Track 1. Repeat the procedure on Track 2. Copy and paste the sequences on both tracks (bars 1 ­ 17) to bar 17. Save Song ­ compare with project5/5.2c. We now have 32 bars of guitars. A different texture perhaps? Strings come to mind, and movement. A rhythmic figure maybe. Take 3 Note Track 3: (Ch 3) Strings Sequence Parameters box: Qua 1/8 ­ note Instrument Parameter box: Cha 3, Prg 48 Transport Bar: (L) 17.1.1 (R) 21.1.1 Follow these steps: 1. Record the string part (Figures P5.10 and P5.11). Note the accent on the first eighth note in each measure. Play this with slightly more emphasis than the other notes. Visualize the string section bowing this figure and transfer that to your own playing. Imagine yourself actually play- ing in that string section. It may sound crazy, but that's how it's done! Logic will receive these accented notes at slightly higher velocity values.