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Part VII: Appendices > Managing Audio Latency

Managing Audio Latency

It takes a finite amount of time for audio to be digitized, travel through your computer, and be converted back to an analog sound so you can hear it. This is called latency, and if it's larger than a few milliseconds it can become a serious obstacle to getting any work done. Too much latency can also make the response of virtual instruments sluggish.

Latency is a result of the way audio is buffered at the CPU. Therefore, you can control latency by using the smallest buffer size and the fewest buffers you can get away with. With good WDM drivers and a fast computer, you can set the buffer size and number so low that you don't notice the latency at all.


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