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Chapter 10.  Editing Audio  > Processing Audio

Processing Audio

SONAR features a number of powerful audio-processing functions. Some of these take the form of non-destructive real-time audio effects, such as reverb and delay, and we'll cover those in Chapter 18. First, let's turn our attention to a special category of processes that must be performed offline, meaning that they must take place before playback. You could also call these file-based processes, because they operate directly on the audio data contained in audio clips.

NOTE

These processes are destructive, changing the actual data in audio clips. You can use Undo to change your mind, but once you close a project the changes are permanent. A cautious approach is to clone a track (as discussed in Chapter 11) before applying destructive processes.


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