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The Sequencer Toolbar > Snap Controls - Pg. 96

Figure 5.28 The Reason Transport Panel is vital to the functionality of the sequencer. MIDI sync/focus control CPU usage Click metronome control Stop Play Rewind Fast forward Record Automation override Clipping LED Tempo & Time Signature Position indicator Replace/ Overdub Locator & looping control Pattern shuffle control In the dead center of the Transport Panel are the Stop and Play controls of the Reason sequencer (see Figure 5.29). They look very similar to the buttons on a tape machine or VCR, and there is really no mystery to what each button does, but there are a few variations to each of these buttons to make them more flexible to the Reason environment. Figure 5.29 The Stop and Play controls in the Transport Panel work just like standard controls on a VCR or CD player. The Stop button stops the sequencer wherever it is playing within a sequence. Additionally, if you click on the Stop button a second time, the song position returns to the beginning of the sequence. This is called the return to zero function. The Play button makes the Reason sequencer begin playing. There are no additional features on this button. The Rewind button shuttles the song position backward to any point in a Reason song. The button can be used while the song is playing or when the sequencer is stopped. When clicked once, the song position jumps back one bar, but when clicked and held, the song position scrolls back even faster. The Fast Forward button shuttles the song position forward to any point in a Reason song. Just as with the Rewind button, it can be used while the song is playing or when the Reason sequencer has stopped. When clicked once, the song position jumps forward one bar, but when clicked and held, the song position scrolls forward even faster. The Record button triggers Reason's sequencer to record MIDI data. If the Record button is clicked while the sequence is stopped, the sequencer is placed into a Record Ready mode. This means that the Play button must be clicked in order to start recording. Additionally, if the sequence is playing, you can also click on the Record button to input MIDI data on the fly. This is also referred to as punching in.