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Chapter 6. Editing to Picture > How to Use Sync Points

How to Use Sync Points

Sounds are not like Legos, where one always fits into another at regular intervals. Sounds are intertwined. Trying to place sounds using a standard anchor point, such as the start of a region, can be limiting. Sometimes you need to make an anchor point where you feel the important aspect of the sound lies. This is where sync points come into play.

A good example of a sound that needs a sync point would be a “swoosh” type sound, such as that made by a sword swinging through the air. “Swoosh” sounds usually have a peak point, where the sound is the most intense, toward the end—the sound begins quieter than it ends. When placing such a sound, the action might be timed to this peak point in the “swoosh” and not to the very start of it. In such a case, nudging the starting boundary of the region to the key frame to which the sound applies might be an exercise in futility, as the frame of video you see at the start of the region is not aligned to the critical section of audio. You need to create a sync point within the region that defines the critical moment of the sound so that nudging this sync point will align the sound properly.


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