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Chapter 3. Technology > Working with Programmers

Working with Programmers

Programmers are your friends. They are in fact the ones who will determine whether you are happy or sad about how your sounds play back in the game, so treat them with respect. Having said that, programmers are not necessarily audio savvy. It's up to you to show them the cost-benefit analyses and the virtues of well-done audio along the way so they understand your viewpoints.

Communication

To begin with, know how to communicate. Do not be afraid to use extremely simple language and syntax. For example, if you tell a programmer, “I want this 3D sound to have a controllable falloff curve,” that won't explain that “the player needs to hear an impact sound even if it is far away, to demonstrate that the sound is realistic—so as the missile is flying away, we should fade it quickly at first, and more slowly the farther away it gets.” Just because programmers are engineers doesn't mean they can read your mind. This sort of thing seems like common sense, but you'd be surprised by how many people assume that any person's knowledge base is the same as their own.


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