• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 9. Looking Ahead > Popularity Challenges

Popularity Challenges

Some people regard game audio with very little respect, for several reasons. First of all, game audio is currently being compared to audio in film and television in terms of dramatic effect and production quality, but for the most part it has not yet reached the standards of film in that regard. Some game-audio developers are addressing this issue by incorporating orchestras, famous choirs, and pop acts into their game soundtracks. Are these the only ways to attain a par with film and television? Hardly. They are the easiest and most obvious ways. Better composition, more interactive and adaptive composition, and an ear toward more elaborate mixing and engineering will eventually prove more effective for original audio and licensed soundtracks alike.

Second, most producers and team leads take voice acting less seriously than they do soundtracks. They invest less time and money than would be necessary to yield something competitive with film and television, and game voices therefore do not sound always convincing or realistic. This is a nearly universal problem with games, and it's another reason the sound quality of games isn't as good as that of films.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint