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Chapter 6. Ideal Workflow > Feature Lockdown and the Fuzzy Beta Definition

Feature Lockdown and the Fuzzy Beta Definition

A game is typically worked on until the last minute, meaning that content and code are changed until the game is burned to a CD, given a rather complicated series of tests, and packaged to ship to stores. This happens even at Electronic Arts, which boasts a postproduction segment in its development cycle, and nowhere is it more difficult to finalize than in audio. In the production of most big-budget feature films, the film is done before audio is mixed and music scored. Not so with games. Let's see how we can handle this challenge and squeeze more out of postproduction. But first, I'll define terms that apply to the final stages of a project's schedule: feature/content lockdown, alpha, beta, RC(release candidate), and gold.

Finality for Audio

What makes an audio asset final? Is it final when it's produced? When it's integrated? When it's integrated and mixed? When the leads sign off on it? Yes, yes, yes, and yes.


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