• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 6. Ideal Workflow > Integrated Systems

Integrated Systems

It's not just for nostalgic purposes that I hark back to game development's olden days, although I do find a keen satisfaction in being able to say “Back in my day” to younger, bright-eyed aspiring audio folk. We're still in a transitional period in which some people still don't think or don't know that managing a game team is the single most difficult challenge in creating the game itself. The key point to remember is that audio isn't the only link in the chain to consider. A truly valuable member of the audio team, whether freelance or in-house staff, will be in tune (forgive the pun) with every other aspect of the project, even if only peripherally. You will be surprised by just how much something seemingly unrelated to audio can have a profound effect on it.

Dynamic Teams

As I've mentioned earlier, a game project is highly dynamic. You can establish the best-laid plans only to see them shift drastically mere months before shipping. The two biggest reasons for this are game design changes and technology changes. Whatever the reason, always bear in mind the dynamic nature of game development. Here are two primary examples of what can cause changes in project plans.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint