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Chapter 8. Ideal Technology

Chapter 8. Ideal Technology

Technology is the foundation of a game. Some game developers have used technological breakthroughs in areas such as graphics and user interface as marketing bait, and have been very successful at it. However, to create a genuinely good game, the development team marries the design to the technology so that the two work together as an efficient machine. We can see examples of this in LucasArts games such as The Dig, whose design uses the iMUSE system to determine how the music will play. Check out Chapter 7, “Ideal Production,” for more details.

Such design-technology relationships are great examples of how to move forward, but given how rapidly game design changes, it's difficult to maintain the use of one technology pool for long. Therefore we progress by defining ideal technological functionality in an audio system that retains essential functions but has the ability to be expanded and modified as well. This chapter is devoted to identifying these essential functions and defining expandability. After all, if you're reading this you no doubt want to be the leader of the pack. Simply plugging in music and sound effects is such a tiny piece of games' technological puzzle—if you want to impress everyone you'll know how to put together the whole thing.


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