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Chapter 7. Ideal Production > Interactive Mixing Fully Realized

Interactive Mixing Fully Realized

Once you get your beautiful sounds and music on the hard drives you're using for your project, the time comes to actually integrate them into the game, just as a sound engineer does during the postproduction of a film. This is where technology and production intertwine a bit. I'm discussing interactive mixing in this chapter on production because it involves the use of special technology to produce better audio within the game itself, and therefore is considered part of the production chain.

As I mentioned earlier, a film-sound engineer handles recordings for use in a film (music, sound, dialogue) and mixes them together with the film itself so that they not only are timed properly, but also sound good to the ear and are integrated contiguously. (Voice is usually given a slightly higher volume than music and sound, as it is usually more important to the presentation of a story.) In games, this kind of mixing is being done more and more, as music, sound, and voice for games are becoming more similar to those of film.


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