• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 7. Ideal Production

Chapter 7. Ideal Production

You can't discuss game audio without understanding how it's produced, so I am devoting this chapter to that process. I will attempt to describe the most effective ways to create the best game audio possible.

For starters, ideal production requires creating audio assets while keeping foremost in mind their integration into the game. Here's a simple but apt example: If you've created a sound effects file that is the sound of a footstep on concrete, you should group it with other footsteps on concrete. Ideal production leads to easier integration.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint