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Workflow Report

The most valuable lesson I learned on the DE:IW audio team was that a solid schedule and regular communication are vital to the proper coordination of resources. Let's begin with preproduction.

Preproduction and Studio Construction

DE:IW preproduction took place at the same time as the “port” of the original Deus Ex to the Sony PlayStation 2 platform, as well as plans for a sequel to the Thief series. The audio team consisted of one audio director (myself) and an intern who handled a good deal of sound-file conversion for the Deus Ex port.


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