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Acknowledgements

Acknowledgements

Without these people, this book would have not been possible… while such a statement is commonplace as the preface to most literature, in this case I can't stress its truth strongly enough.

First, thanks go to George Sanger, who very graciously showed me the path to authorship. To Stephanie Wall for her enthusiasm with all things in the game industry and initiating this project. To Guy Whitmore, for his excellent technical editing and very astute comments. To Jacqueline Aaron, the most patient, kind and professional editor I could ask for. To Hon Walker for his complete and focused finishing touches. To Wendy Sharp, who like Jacqueline showed unparalleled patience and understanding as the book's editor. To Lisa Brazieal and Owen Wolfson for magically turning my boring Word documents into something very polished. To Mimi Heft for her great help with illustrations. To Dave Maldonado for taking time out of his busy schedule to create the menacing “Sentinoid” (found in Chapter 8).

Hirokazu Tanaka was the first video game music composer to inspire me. I wouldn't be in my profession if it wasn't for Tanaka-san's work. My colleagues in the industry are also strong supports in the ladder of my experience with video games. There are far too many to list, but I thank them all.

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