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Result

What I've just described is an example of an entire game development process for audio in today's world with a few advanced techniques. While there are quite a few other techniques not yet in general use that I'll describe later, this is still a very good way to create audio for your game. Why?

We've seen that technology isn't just about using 44.1-kHz files or licensing a hit band. Technology that makes implementation go faster can yield far higher profits because it lets you finish faster and under budget.


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