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Chapter 1. A Development Process Map of Game-Audio Implementation

Chapter 1. A Development Process Map of Game-Audio Implementation

The diagram on the following pages lays out the subject of this chapter: the development process map (DPM) for preproduction (Figure 1.1) and production (Figure 1.2). This visual model is used to guide the game development process for audio preproduction and production. In this chapter I will describe each of the elements of the DPM using a sample project.

Figure 1.1. Creating a development process map (DPM) for your audio preproduction will make it easier to track game-related elements such as technology, design, and the preparation of assets.



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