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Using Hyper Sets

The Hyper Editor is a deeper window than a first glance might suggest. In fact, the Hyper Editor is divided into layers, called hyper sets. A hyper set is a user-defined collection of MIDI events. The events displayed in the Hyper Editor are part of the default MIDI Controls hyper set. But there's also another default hyper set that's very useful: The GM Drum Kit hyper set. To switch to the GM Drum Kit hyper set, use the Hyper Set menu.

Click and hold the Hyper Set menu.

A menu of hyper sets appears.

Choose the GM Drum Kit hyper set.

The Hyper Editor updates to display a hyper set that lists MIDI note events using GM drum kit names. This is a great bonus when programming drum sequences using Logic's Drum Kits Audio Instrument, because the Drum Kits instrument uses the GM drum kit standard to organize sounds.


GM stands for General MIDI, a MIDI standard invented by Roland that was intended to synchronize sound sets between different MIDI instruments. Any synthesizer that supports this standardized sound set can play MIDI Regions designed for GM. GM is commonly used in video games and the polyphonic ring tones found in the current generation of cell phones.

Scroll down the Hyper Editor until you see the notes you added to the Matrix Editor in the last lesson.

The event lines for the notes are properly labeled for the sound that the note produces. Now isn't this an easy way to find the right drum sound? Undeniably, this is better than clicking notes along the Matrix Editor's keyboard until you find the correct sound.

Select the Pencil tool and click a new note into the Hyper Editor.

Notice that the new note has a head and a body. The line between head and body represents the note's velocity.

You should still have a one-bar cycle set up in the Bar Ruler (if not, create one now). Let's play the song and reprogram the drum sequence.

Click the Play button to start playback.

Use the Pencil and Eraser tools to create a drum sequence that augments the song.

Use any sounds you want—it's your song, after all!

When you're finished programming the drum sequence, stop playback.



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