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Chapter 19. Mastering > Using UV22 Dithering

Using UV22 Dithering

There are lots of factors that can make digital audio sound terrible, including clipping, bad converters, and bad levels from the analog source. You can avoid those mistakes by recording with care, but some processes that can cause audible problems in digital audio are unavoidable. One of these is conversion of a 24- or 32-bit file to a 16-bit file. For complex mathematical reasons, this process creates an inevitable amount of low-level audio trash.

You are better off recording at 24 bits in your Cubase projects, but at some point you will need to create 16-bit files that can be burned to a CD. This will create some of that sonic trash, and the way to deal with this is a process called dithering. Dithering puts a tiny amount of noise in the converted file, and this low level of noise masks the sonic junk introduced in converting the 24-bit file to 16 bits.


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