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Chapter 18. Exporting & Rendering Tracks > Bouncing, Exporting, and Rendering

Bouncing, Exporting, and Rendering

When people talk about the various ways that Cubase can save, combine, and output audio files, they often use multiple terms interchangeably, even though they refer to slightly different processes. This can be quite confusing. This chapter focuses on rendering, but you may also hear people use the terms bouncing and exporting to refer to the same process. Here are some definitions to help you understand how the processes differ.

  • Rendering is the process of saving a new version of a track or tracks with effects, fades, mixing moves, and other processing included in the rendered file. In other words, the real-time changes in the sound are printed to the new file.

  • Bouncing refers to a technique used with analog tape decks when a project needs more tape tracks than are available. On a four-track system, for example, music recorded on the first three tracks may be mixed onto the empty fourth track. This frees the original three tracks for more recording. Believe it or not, many classic recordings were made using just this process.

  • Exporting a sound or track saves it in a new format, but the piece sounds the same. For instance, you might export WAV files as SoundDesigner II files for use in another program, or you might export a loop or sound to a new format to load it into a hardware sampler.


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