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Using Reverb

When you apply reverb to a sound, you’re essentially bouncing that sound off the walls, floors, and ceilings of a simulated room. Adjusting reverb parameters (such as room size, decay, pre-delay, diffusion, and density) lets you create the illusion that a sound is inside of a space of almost any size or shape. For instance, if you want to place a pipe organ sound into a cathedral space, you’d run the organ through a reverb with long decay times and long pre-delay times. Then, by returning more of the reverb signal than the original signal to the main mix, you can create the distant vastness of a cathedral.

You can also combine delays and reverbs to create even more spacious sounds. For example, by adding short delay (doubling) to a background vocal, and then sending the delayed signal into a big reverb, you can create the illusion of a choir in a large hall.


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