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14.4. Scene Graph

The previous section mentioned the MediaObject class as the programming entity that manages the scene graph. The implementation details of this class are tricky and worth further elaboration.

A simplified structure of the scene graph implementation is illustrated in Figure 14.4. MediaObject is the base class for scene nodes of every type. Each node type has a corresponding class that extends MediaObject. Each node in the scene graph is represented by an instance of the appropriate class.


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