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Chapter Summary

This chapter covered all the features found in the Surface and Texture Editor windows. Using these windows, you can apply surfaces to selected polygons that add materials with an array of properties. These surface properties can include color, transparency, glossiness, reflections, and so on. In addition to surface properties, you can apply bitmap images to surfaces.

What You Have Learned

  • How to name and define surface areas using the Change Surface dialog box.

  • How to use the Surface Editor to set the properties for the created surfaces.

  • How to access the available surface presets.

  • How to use the Texture Editor to load bitmap images into the various surface properties.

  • How to use the Texture Editor to access Procedural Textures and gradients.

  • How to set environment settings for reflection and refraction.

  • How to create vertex maps as an efficient way to save colors with the geometry, including vertex colors and weight maps.


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