• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint

Chapter Summary

This chapter covered the details of rendering scenes and animations. It also covered adding backgrounds, effects such as fog and HyperVoxels, and all the render options, including the VIPER interface. You can use HyperVoxels to create gaseous volume effects by adding a surface to a defined volume.

What You Have Learned

  • How to change the background to display a solid color, a gradient, or a texture.

  • How to use custom environmental plug-ins such as SkyTracer2 to automatically create a background.

  • How to add fog to the scene using a volumetric plug-in.

  • How to use HyperVoxels to add a surface to a defined volume for creating volume effects such as fire, gas, and explosions.

  • How to configure a scene to render using the Render Options dialog box.

  • How to render a single image and an animation.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint