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Chapter Summary

This chapter explained how to transform objects like you can do in the Modeler interface. It also discussed how to control geometry objects such as characters using an underlying hierarchy of bones and Skelegons. Several commands to morph and deform objects were covered, in addition to the plug-in that enables you to add fur and hair to objects.

What You Have Learned

  • How to translate, rotate, and scale objects within the Layout interface.

  • How to create a system of bones and use them to control how a geometry object moves.

  • How to add Skelegons to an object in the Modeler and convert these Skelegons to bones in the Layout interface.

  • How to use the Endomorphs feature to create morph targets.

  • How to bend, twist, and shear objects using the deform displacement plug-ins.

  • How to add hair and fur using the Sasquatch Lite plug-in.


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