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Lesson 1. Bevel Faces and Edges

What You’ll Do

In this lesson, you’ll learn how to bevel object faces and edges using the Rounder, Smooth Shift, Magic Bevel, and Router tools.

Beveling is the process of moving a selected polygon outward from its original position while connecting the face with edges attached to the corners. If the new object is an edge, new vertices appear at each corner. Use the first two commands in the Extend category of the Multiply menu tab to bevel selected faces or edges.


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