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Chapter Summary

This chapter delved into the Modeler interface and explained how to create many of the most basic fundamental objects, including primitives, text, points, polygons, and curves. You can find the menu buttons to create all of these basic objects under the Create menu tab. This chapter also covered selecting object points and polygons and using layers as a way to divide and organize objects.

What You Have Learned

  • How to create an assortment of primitive objects including Box, Ball, Disc, Cone, and Capsule.

  • How to use the Numeric panel to edit object parameters as they are being created.

  • How to load system fonts and create text and logo objects.

  • How to use different commands for creating points, polygons, meatballs, and metaedges.

  • How to create curves by placing points, drawing curves, and using the Bezier tool.

  • How to access the Points and Polygons selection modes for selecting objects.

  • How to use layers and hide objects.


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