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Introduction > Why I Wrote This Book

Why I Wrote This Book

Back when I started out in the games industry, there was nothing to refer to. You had only your own enthusiasm and desire to create interactive entertainment. In the run up to achieving my first position, I spent weeks working away on my Amiga 1200, drawing 2D graphics and creating animations for games I had designed myself. These graphics won me a position at a company called Freestyle Software, a place that gave me a chance and set my foot on the ladder of this industry.

There were no books or Web sites then about how to create games, so you had to be disciplined enough to teach yourself the latest 2D package or, as time went by, the current 3D package. Now there is a wealth of knowledge available, so getting into the industry is a little more difficult due to the intense competition. Today you have to prove you have a good understanding of the tasks involved in creating game-related artwork. Here in this book I’ll share some insider knowledge and techniques that will enable you to get a leg up into the games industry.


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