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Introduction > Why Maya?

Why Maya?

“But why Maya?” I hear you ask. “Surely 3D Studio Max is the more dominant 3D application in the games industry.” There was a time when this was true, but Maya is fast becoming the industry standard.

In 2002 Maya was used to create six of the top ten best-selling PlayStation 2 titles. Characters in the Tomb Raider series, Jak and Daxter, Legend of Zelda, and Halo 2 have all been lovingly crafted using Maya’s extensive toolset. A recent Alias Systems press release states that in an independent survey performed by Acacia Research, 46 percent of North American games development studios said they used Maya. Within the top eight studios in Japan, 50 percent of their 3D software licenses are now Maya licenses.

All over the world, games development studios are turning to Maya. In North America, Infinity Ward, Ion Storm, Sony Computer Entertainment, Polyphony, Nintendo, Namco, and Square-Enix, to name but a few, have made the transition. In Europe, Digital Illusions, Blitz Games, Bizarre Creations, Lionhead Studios, and Electronic Arts all utilize Maya as the main tool for creating artwork for their games.


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