• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 9. Texture Painting > Topology Check

Topology Check

With the textures and their special enhancements completed, we can now take one last look over our models to see if we can fix any problem areas or remove any more polygons. Doing this now is a good idea because, with the textures applied, it is easier to spot potential problems. The two areas we are looking for, as we’ve done in earlier stages of the project, are polygon reduction and triangulation.

Polygon Reduction

Now that we have finished the textures, we can reassess the geometry and remove anything that is no longer needed. The first area we can remove is where the polygons make up the upper spine; these are shown in Figure 9.50, left. Because her crop top falls quite high across her shoulder blades, we don’t see her spine, so these polygons are no longer needed.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint