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Chapter 9. Texture Painting > Viewing the Texture in Maya

Viewing the Texture in Maya

Let’s now apply these basic textures to our geometry. Having them applied means we can switch between Maya and Photoshop as we work, keeping an eye on the way things are looking on the actual models.

1. In Maya, open up the file you created in Chapter 8, Kila_Mapped.mb. She currently has the checkered map applied to her, and we now want to swap this for the main texture pages.

2. First we need to create three new shaders, each one holding the Targa files we just saved. Open the Hypershade window or the Multilister, depending on which you prefer, and create three Lambert shaders. We use Lambert because these will give us flat, matte-looking textures.

3. Rename the new shaders to Kila_Head, Kila_Body, and Kila_Hair.


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