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Mapping Grae

Using what you have learned in this chapter, load the divided Grae model (Grae_Divided.mb), and see if you can apply UV mapping to him.


Tip

If you are having trouble mapping an area, try dividing it further into more basic shapes, such as cylinders or planes. This will simplify the task of applying basic UV mapping. Concentrate then on getting each piece looking correct before combining them all again.


Figures 8.88 and 8.89 show my finished Grae model and UV maps, which we can use in the next chapter. You can find this file on the CD as Project Files/08/Grae_Mapped.mb.

Image

FIGURE 8.88 Grae with full UV mapping

Image

FIGURE 8.89 Grae’s exported texture pages


Note

Exporting the UV maps does not mean that they are set in stone. You can edit them further if you like, as will be demonstrated in Chapter 9, “Texture Painting.” Just remember that the images you export are the UVs at that stage, so if you drastically edit them before texture painting, you may need to re-export the maps.


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