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Chapter 8. Texture Preparation > Mapping UVs: The Checker Map Technique

Mapping UVs: The Checker Map Technique

Using a checkered texture as a guide while you manipulate the UV coordinates on your mesh will make it very obvious when an area gets stretched or looks distorted. Once you’ve corrected all these problems, you can create your texture safe in the knowledge that what you draw is what you will see on your geometry. The checkered technique is also a good way to visually verify that all areas of the model are receiving proportionally comparable texture space relative to each other.

Create the Checkered Texture

Load in the file Kila_Divided.mb.

Before we edit the UVs, we need to see how they currently lie on the geometry. To do this, we’ll first create the checkered material that will be applied to the model.


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