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Chapter 8. Texture Preparation > Dividing a Character

Dividing a Character

The most efficient way to texture a character is to divide it up into areas whose shapes lend themselves to a particular type of projection. For example, an arm could either be treated as a cylinder, or if divided lengthwise, could use two planar projections. The idea is to approach the mapping procedure with a strategy.

Here is what to look for when choosing how to break up the character:

Image Look for areas that resemble the projection shape most closely. If you map a cylinder with, say, a planar projection, you will wind up with stretching on two sides and overlap on the back; overlap is bad in almost all cases.

Image Look for areas that can share the same texture and projection information. The left and right side hand areas, and maybe even the pants legs or the face (if symmetrical) are likely candidates.


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