• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint

Summary

In this chapter you have once again worked through the process of modeling a character, this time to build the imposing, more stylized creature, Grae. By now you should have a good grasp of modeling techniques, as well as the essential tasks associated with polygon modeling, joint creation, and binding. In addition, you should have a good idea of what to look for when optimizing your geometry.

Now that we have Kila and Grae modeled, we can proceed in a new direction and learn to apply mapping data and a texture.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint