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Chapter 7. Modeling Grae > Optimization

Optimization

Your next task is to optimize Grae, lowering the polygon count in the process. The limit for Grae was set at 5500; let’s see how close we are to that.

1. Select all the geometry and go to Polygons > Triangulate.

2. Go to Display > Heads Up Display and make sure Poly Count is checked.

The current Grae model is 5394 polygons—not bad; we are already under our budget. As mentioned in Chapter 5, the purpose of optimization is not only to lower the polygon count; it’s also a way to remove unwanted and unneeded polygons. Removing 100 polygons from Grae could mean more detail can be added elsewhere in the game—every polygon counts.

Lets recap what we’re looking for as we optimize:

Image Unnecessary Polygons—An unused polygon is one that neither adds to the shape of the mesh, nor aids in deformation.


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