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Chapter 7. Modeling Grae > Modeling the Wings

Modeling the Wings

Grae has wings, and they’re somewhat unconventional. His are constructed from separate strands rather than being two solid entities.

To build the wings, we have two options available to us:

Image We can build the entire wing, modelling each strand separately.

Image We can construct the wings out of several large, flat polygons; then the individual strands can be added in the form of a semi-transparent texture.

The first option would produce a better-looking result but would require plenty of polygons. In addition, we would need lots of joints in order to animate the wings; each strand would need at least 10 joints to animate successfully. Another plus is that we would need very little texture space.

What about the second option? Both wings could be created with under 60 polygons, and animation would require only a few joints. The downside: We would need more texture space for these wings. Let’s go with this safer second option and see how the wings turn out.


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