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Chapter 7. Modeling Grae > Adding Details

Adding Details

With Grae’s muscles now in place, we can begin to flesh the model out. We’ll start at the top and work our way down, adding details as we go, leaving the head, hands, and feet until last.

In the color render, Grae has some impressive definition, but we don’t need to model it all. Most of the detail will be drawn on with the texture, we can then use some texture effects to bring the detail out of the model (more on these in Chapter 9, “Texture Painting”). After modeling Kila, you should have a good idea of what to look for when adding particular features to Grae. Here are some reminders:

Image Check for large polygons that make areas look flat and angular. These can be subdivided to smooth the area out while also allowing it to deform better.


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