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Chapter 7. Modeling Grae > Creating Grae’s Head

Creating Grae’s Head

Looking at his design, we can see that Grae doesn’t really have a neck, so we will move straight on to his head.

1. As with Kila, you will begin with a cube. Create one and set Subdivisions Along Width, Subdivisions Along Height, and Subdivisions Along Depth all to 4.

2. Move, scale, and rotate the cube so it fits the size and orientation of Grae’s head in the image plane (Figure 7.11).

Image

FIGURE 7.11 Manipulate the cube so it lies over the head in the image plane.

3. Delete half the cube, and adjust the vertices to achieve the general shape of the head (Figure 7.12). Use a mirrored instance to help you get a feel for the whole head.

Image

FIGURE 7.12 Adjust the cube to get the basic head shape.

With Grae’s head in place, let’s now combine it with the rest of the geometry.


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