• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 7. Modeling Grae > The Torso and Limbs

The Torso and Limbs

We have the model sheet and, in Figure 7.1, the color render of the character Grae, which you should scan into the computer. To start off, we must bring these into Maya as image planes before moving on to create the base shapes that will form his torso and limbs.

Image

FIGURE 7.1 Grae’s render

1. Split the model sheet up and get the images imported into Maya as image planes, then positioned and scaled correctly as in Figure 7.2. Save the file as Grae_Start.mb.

Image

FIGURE 7.2 Bring the front and side views into Maya.

2. Create the three base cylinders that will be his left arm, leg, and his torso.

Image Set the first two cylinders to have a Radius of 0.4, Height of 4, and enter 10 for both Subdivisions Around Axis and Subdivisions Along Height. Leave all the other settings for now.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint