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Chapter 7. Modeling Grae > Muscle Line Mapping

Muscle Line Mapping

We now have a shape that resembles Grae, although it still needs a lot of work. He is quite a muscular character, so it’s important that we map the muscle lines at this stage, sculpting in some of the more prominent muscles on his torso and upper arm.

Mapping the muscle lines will improve the model not just visually, but technically as well. Creating polygons that follow the correct muscle structure will help when it deforms later—the polygons will deform correctly and give the impression of real muscles moving under the skin.

The Chest, Shoulder, and Arm

Let’s begin work on the upper body by mapping his chest; then we’ll move across to work on his armpit, shoulder, and arm.

1. Following Figure 7.14, add more detail to the chest, making it more pronounced. Carve in the collarbone, just above it.


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