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Summary

In this chapter, we have seen how to use Maya’s binding tools. After several chapters of hard work, a great deal has been accomplished. The Kila model is now ready to be textured. We have modeled her, optimized her, and checked her to make sure she will deform correctly. It’s time to set Kila aside now, and put what we’ve learned to use in creating our second character model—Grae.


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