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Chapter 6. Deformation Testing > Face Deformation

Face Deformation

Animating facial expressions, particularly using blend shapes, can be difficult and time consuming. Early testing at this stage is imperative, to guarantee that you won’t have to redo work at a later stage.

The best approach for testing the face is to try and create some of the more extreme facial expressions your lead artist has indicated will be needed for the character, and see how it holds up. These could include a shouting face with the mouth wide open, and maybe a face with the lips puckered up and eyes closed.

1. Begin by hiding everything that is not related to the face. Figure 6.38 shows what you should be left with: just the head and eyes.

Image

FIGURE 6.38 Create a duplicate of the current head and eyes to work on.


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