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Chapter 6. Deformation Testing > The Arms and Legs

The Arms and Legs

Two of the main areas on a model that need to be tested are the arms and legs, in particular the elbows, shoulders, and knees. These areas are important because they bend the most as the character moves around the game world and interacts with the environment and with other characters.

Setting Up the Arm Skeleton

Let’s start by loading the file called Kila_Optimized.mb and focusing in on her left elbow. You can see the elbow in Figure 6.1, and up to now there are no major problems with it. Let’s put a basic skeleton in and see how it bends.

Image

FIGURE 6.1 For our first skeleton area, focus in on Kila’s left elbow.

1. Switch to the top view so that you are looking down on the arm. Switch to wireframe mode (press 4) so that you can see the joints as we place them.


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