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The main optimization is now complete. Before we find out how we are doing as far as the polygon count is concerned, let’s look at the appearance of our character. Figure 5.53 shows our model of Kila before and after optimization—can you tell which is which?

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FIGURE 5.53 Character model comparison. Which is the optimized version?

If you look closely, there are subtle differences now. The main difference, however, is that one version has 1054 more polygons. You can see from this example that removing polygons does not mean you have to sacrifice the detail or even the shape of a character. What it does mean is that you have a well-constructed and efficient model that doesn’t eat up lots of processing power because it has 1000 polygons in an ear that the player never sees. It pays to be ruthless!


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